Grand Theft Auto 5 is consistently one of the best-selling games of each year, even though it's been out on the market for some time. Time will tell but either way the core gameplay of Halo Infinite is familiar and fantastic. It’s certainly not the best free-to-play environment out there, but the quick response shows that the game’s developers may put players first. When the multiplayer for Halo Infinite first dropped, the progression system drew a ton of ire from the gaming community, but 343 Industries staff did promise continued improvements to make the system more rewarding and fair. Unfortunately, free-to-play games are often plagued with bad in-game economies that can pressure players to continually buy digital goods with inflated prices. Usually it only takes a few minutes for a Halo veteran to get a grip with Infinite, which is usually followed by them saying, “ Halo is back!” Classic Halo modes and features are accentuated by punchy sound design and new items. While the game’s campaign is compelling and different from any other Halo, the free-to-play multiplayer is what will likely keep the game going. Halo Infinite is available on PC, Xbox One, and Xbox Series X/S.Halo Infinite has only been available for a short while, but already fans are lauding it as the return to greatness the franchise has been needing since Bungie passed the torch to 343 Industries. Hopefully, 343 Industries can turn the situation around, especially with how strong the initial launch was. While the issues are not necessarily related to each other, they build on the annoying tendencies of each other and could be a major reason why Halo Infinite is losing players. Normally, an issue like this would be fixed quickly, so the lack of resolution is concerning both for the current players and for the future of Halo Infinite's multiplayer.ĭesync is bad enough, but it is also far from the only problem Halo Infinite players are facing some are also having trouble with the challenge tracking and XP rewards in Halo Infinite. For some reason, sometimes players completely avoid damage that should have been lethal if the game was working as intended, whether the damage is from a melee lunge or two rocket launcher blasts in a row. Unfortunately, the issues extend far beyond melee combat players airing frustrations with the game is commonplace, and every clip seems to show yet another issue rooted in the same problem. The issues with the game's damage processing and networking come alongside a decline in Halo Infinite's player count, which is probably related but also means that the game may regain players if the problems are fixed soon. Unfortunately, the end result is the same regardless of what is causing the problem, and it means even LAN players are possibly not safe from frustrating problems. Interestingly, a reply points out that the damage processing issues also happen in LAN matches, so it is possible that server issues are only partially the cause. This is similar to previous Halo Infinite desync problems, but having it shown through the perspective of another player rather than only the two involved highlights just how frustrating the issue is.ĭesync got so bad you can now see OTHER PEOPLE'S desync □ from halo A player going for a melee kill lunges for the target and appears to land the hit, but despite the melee animation finishing, it fails to register and lets the other player retaliate with a clean kill. RELATED: Rumor: Halo Infinite Leak Claims Warzone is Coming Back With Battle Royale TwistĪ Halo Infinite player recently captured a video clip showing an extreme case of just how bad the issues can be. Desync issues plague matches and completely ruin what would otherwise have been great plays. Players in matches are physically teleporting due to the inconsistent connection.Įven though Halo Infinite's multiplayer was well-received at launch, over time players have begun noticing problems with the game's networking. The major networking problems with Halo Infinite are reaching critical mass, as players are now reporting some of the worst lag yet.
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